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Joana dos Reis Freitas


Joana dos Reis Freitas

PhD. Student

Joana Freitas is a PhD student in Musicology at the Faculty of Social Sciences and Humanities of the NOVA University of Lisbon with a FCT PhD Scholarship (SFRH/BD/139120/2018). She completed her master’s degree with a dissertation titled «The music is the only thing you don’t have to mod’: the musical composition in modification files for videogames» and is an integrated researcher of the Centre for the Study of the Sociology and Aesthetics of Music (CESEM). She’s a coordinator of the Research Cluster in Music and Cyberculture (CysMus) and member of the Research Clusters of Gender and Music (NEGEM) and Sociology of Music (SociMus), all three integrated in the Group of Critical Theory and Communication (GTCC). Her main areas of interest are videogame music, film music, audiovisual media, interactivity, digital culture and cybercommunities, gender and sexuality.

RUN: visitar

‘“Audio modding for immersion in The Elder Scrolls”: Co-Criação, partilha e interacções na cibercomunidade do site Nexus Mods’. In Log in, Live on: Música e Cibercultura Na Era Da Internet Das Coisas, edited by Paula Gomes Ribeiro, Joana Freitas, Júlia Durand, and André Malhado, 210–41. Vila Nova de Famalicão: Edições Húmus / CESEM – Centro de Estudos de Sociologia e Estética Musical.

‘“Gender Wars in Videogames”: A representação de protagonistas femininas em videojogos’. In Estudos de Género: Diversidade de Olhares Num Mundo Global, edited by Anália Torres, Dália Costa, and Maria João Cunha, 323–40. Lisboa: ISCSP – Instituto Superior de Ciências Sociais e Políticas. http://cieg.iscsp.ulisboa.pt/images/eBook/eBook_estudos_de_genero_diversidade_de_olhares_num_mundo_global.pdf.

‘Music, Interaction and Cinematicability: Between Bound and Abzû’. In Videojogos 2018: Proceedings of the 10th Conference on Videogame Sciences and Arts, edited by Miguel Carvalhais, Pedro Amado, and Pedro Cardoso, 135–52. Porto: i2ADS – Research Institute in Art, Design and Society. https://vj2018.fba.up.pt/files/VJ2018-Proceedings-full.pdf.

‘“So Medieval like, so Gentle, so Perfect”: As categorias musicais da banda sonora do videojogo The Elder Scrolls IV: Oblivion’. Revista de Ciências Da Computação 12 (Especial (2017)): 65–80. https://doi.org/10.34627/rcc.v12iEspecial.14.

Post-Doc/PhD/Master Thesis
Title Ph.D.: Em busca do cinemático e do épico: a música orquestral enquanto novo género musical entre os videojogos e as plataformas digitais

Paula Gomes Ribeiro

Scholarship Reference: SFRH/BD/139120/2018
Since the year 2000, videogame music composition has been largely based on the use of orchestra and symphonic sonorities for this audiovisual format. This language is currently used in videogames to represent from “epic fantasy-medieval” to science fiction universes, becoming a compositional tool for the representation and characterization of multiple settings. This thesis aims to demonstrate the ongoing transformation of the orchestral sound to a new musical genre that, like heavy metal or pop, has been standardized for videogames and other audiovisuals particularly associated with imaginaries labelled as “epic” and “cinematic”. Through examination of the soundtrack and musical universe of specific RPG video games, and, in a second phase, the mapping on Youtube platform of playlists of orchestral music “epic” and “cinematic” followed by interviews with produsers, I will base my research on an interdisciplinary theoretical framework, particularly focused on ludomusicology, media studies and sociology of music.
Thematic Lines and Research Nucleuses:

SociMus CysMus NEGEM